Insides update v.0.502 22/06/2018

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Would you like to:

Poll ended at Sat Mar 31, 2018 6:02 am

get the new update sooner but with some missing scenes
7
19%
sit down and wait until everything is ready
29
81%
 
Total votes : 36

Insides update v.0.502 22/06/2018

Postby DevS098 » Tue Aug 01, 2017 6:38 am

Insides

A dungeon crawling game with vore elements!

This is my first project on RPG maker VX Ace. Despite having some experience with it, until now I wasn't able to take one of my ideas for a vore game at least to a demo stage, so I hope you will appreciate my efforts! :-D

Will you be able to help the small fairy Nexie to save his world or your life will end into someone's body?
Find it out in this intriguing dungeon exploring game!

And sorry if I've done some mistakes. My english isn't perfect. ^_^'

Edit 4/09/2017:
The game is now updated to v.0.21!
Death scenes texts are from my new member of the project: StrawberrySol
Find more about him here -> http://www.furaffinity.net/user/strawberrysol/

A little warning: due to new scripts added in the game, old saves aren't compatible for this version.

Edit 12/10/2017:
The 0.3 update is out! A whole new dungeon has been added to the game as well as many more features!
Thank you very much for all the support you gave me! :-D

Edit 18/12/2017:
The 0.4 update is now ready! A new dungeon has been added and well.. you better be ready or..you'll see!
I'm sorry, it took a bit longer than expected. Thank you all for your patience and support! :-D

Edit 25/2/2018:
Created a discord server for the game! Join with the link below:
https://discord.gg/xyBTT5a

Edit 14/06/18
After so much time, the update 0.5 is now ready! If you liked my game until now, it's guaranteed that this update will blow your minds! As always a new dungeon is ALL ready for you but be careful! The predators have found a new and interesting way to make your travels a bit more.. edgy xD
Thank you all for the patience that you had so far. It was all worth, guaranteed!
Expect surprises simply.. everywhere!! :D
For example.. what's that new switch in the option menu? I think you should check it out! :)

And also a big, BIG thanks to momonari who helped me making some CGS for... eh, sorry. You'll have to find out! :wink:


Download (v0.502)
http://www.mediafire.com/file/hplm0f4oy ... .0.502.zip

Alternative Link:
https://mega.nz/#!0CowAaqI!DLJnUHjZrexI ... F13X2cdbmA

Screenshots:
Pic86.PNG
Pic1.png
Pic2.png
Pic3.png


Changelog:
Spoiler: show
-v.0.1
-first release of the game

-v.0.2
- All japanese file have been renamed so now the problem should be fixed
- The first real dungeon has been added! I hope that you have trained well because now your life is on the plate!
- Know everything you need with the help of the Creature Almanac!
- You do remember what Nexie said about slimes right?
- Two random weather variations has been added! Each one with their own music! (except during boss battles). They have low chance to appear but be careful!
- Some more surprises..

-v.0.21
- Death scenes for the first dungeon have been added!
- There is now an option menu to manage the volume of audio and in game effects. Always from that menu you can enable/disable scat elements in scenes anytime you need!
- Items are sorted better
- Much more to come, stay tuned! :-D

-v 0.3
- A whole new dungeon is served! Experience new types of enemies and a new vore mechanic!
- Trade items that you collect during your travels for useful potions and armors!
- Now you are able to explore previous dungeons to gather items!
- And much more!

-v 0.301
- Small but important bug fixes

-v 0.4
- Ambient sounds have been improved!
- Red crystals has been added! Use them to return to the village if you feel you aren't prepared enough to progress.
- A new dungeon and a lot of surprises are waiting for you!
- Added a "Give up" skill if you wish to see death scenes faster!
- Some bugs have been fixed. Thank you for your reports! :-D
- And much more!

-v 0.41
- Critical Bug fixes

-v 0.415
- Fixed enemy capture bug

-v 0.5
- A new switch has been inserted in the options screen. It's better to check it out before venturing forward.
- A new dungeon awaits you brave explorers! Will you be able to get out alive?
- A new vore mechanic has been added! Are you ready to face it?
- An indicator has been added to tell how many switches are left to press only in boss levels.
- Now it's possible to save your game before a boss battle begins to skip the cutscenes. But keep in mind the risk of save locking into something you can't win!
- Some crashing scripts have been handled thanks to polyedit2000 and now all the old saves up to the v. 0.21 should work without any problem!
- And much, MUCH more!

-v 0.502
- Bug fixing


Like this game and you want to help make it better? You can pm me on this site or contact me at my discord: DevS098#2352




Note: To play RPG maker VX Ace games, you need the RPG VX Ace RTP that can be found here
http://www.rpgmakerweb.com/download/add ... e-packages
Last edited by DevS098 on Fri Jun 22, 2018 6:55 am, edited 17 times in total.
Check out my vore game! viewtopic.php?f=79&t=50803
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Re: Insides(WIP Title) First Demo

Postby eusuna » Tue Aug 01, 2017 8:03 am

Tried the demo. while it's shot. I can see this becoming a fun.
also, I like that you added a way for the character to survive even after being eaten.


I will be looking forward to see what you will come up with next as if you plan on continuing the game
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Tue Aug 01, 2017 8:40 am

How's about screenshots? I can't play rpg maker games, and by the time I can, I'll probably have stopped caring for playing games altogether. The downside of linux...
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Re: Insides(WIP Title) First Demo

Postby DevS098 » Tue Aug 01, 2017 9:21 am

sizehunter wrote:How's about screenshots? I can't play rpg maker games, and by the time I can, I'll probably have stopped caring for playing games altogether. The downside of linux...


Have you tried PlayonLinux? Cannot guarantee that it will work but you may try to use that
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Re: Insides(WIP Title) First Demo

Postby Atines » Tue Aug 01, 2017 9:42 am

I like the idea your going for but atm the game demo is bull crap cuz how am i to beat a lvl when i keep geting seen through walls.
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Tue Aug 01, 2017 12:18 pm

DevS098 wrote:
sizehunter wrote:How's about screenshots? I can't play rpg maker games, and by the time I can, I'll probably have stopped caring for playing games altogether. The downside of linux...


Have you tried PlayonLinux? Cannot guarantee that it will work but you may try to use that


Tried a couple of times, but no luck.
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Re: Insides(WIP Title) First Demo

Postby bebopy » Tue Aug 01, 2017 2:06 pm

I liked it, it's short, but it did a good job of establishing mechanics, vore stages, and enemies, I'm excited to see more come from this, good job.
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Re: Insides(WIP Title) First Demo

Postby nullstuff » Tue Aug 01, 2017 2:41 pm

Wow! Excellent job, especially for just a demo. There's definitely a ton of potential here; I'd love to see mixes of enemies on a single map, different digestive systems for different enemies, different vore types... Perhaps some sort of way to irritate the pred's stomach, in order to have them release the player closer to the goal than the very beginning? Also, I love the polish this game has, even as just a demo. The various camera movements, like the zoom-in on the pred when the player is eaten, the long shot over the whole level, really make the game feel solid and smooth. Right now, the game (especially the second level) is a bit difficult, but I think it's a welcome challenge. It really feels good to get that little shot of fear and adrenaline when you're sighted by one of the preds. Plus, with the fairly short digestive system, it's really not too much of a setback to get caught. All in all, I absolutely love it, I'm super excited to see where you take this!
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Re: Insides(WIP Title) First Demo

Postby tgcidolfus » Tue Aug 01, 2017 10:59 pm

Tried it a few times, but was unable to get past the point just after the character naming section, I'm assuming a character or language pack is missing from the download link as I get this msg:

Unable to find file:
Graphics/Characters/*language I don't have*

When I check the file mentioned, I noticed there are various symbols in each of the character pictures, that could be giving me the problem.
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Wed Aug 02, 2017 12:12 am

Still would like screenshots. The title screen, an outside pic, and an internal one should do for advertising your game DevS098.
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Re: Insides(WIP Title) First Demo

Postby TheVoreEngineer » Wed Aug 02, 2017 1:01 am

tgcidolfus wrote:Tried it a few times, but was unable to get past the point just after the character naming section, I'm assuming a character or language pack is missing from the download link as I get this msg:

Unable to find file:
Graphics/Characters/*language I don't have*

When I check the file mentioned, I noticed there are various symbols in each of the character pictures, that could be giving me the problem.

Yep, same here with the issue unfortunately
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Re: Insides(WIP Title) First Demo

Postby Liz » Wed Aug 02, 2017 3:27 am

Demo worked fine for me ^^

Enjoyed the idea -was cute and challenging :)
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Re: Insides(WIP Title) First Demo

Postby RC8015 » Wed Aug 02, 2017 6:29 am

Can you include a few screenshots of the game and art? My internet is very slow, so I cant just download and try everything what sounds interesting or is new. So I always have to decide if its worth blocking all my internet for an hour (and yes, 23 mb need that long here)^^
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Re: Insides(WIP Title) First Demo

Postby DevS098 » Wed Aug 02, 2017 12:35 pm

TheVoreEngineer wrote:
tgcidolfus wrote:Tried it a few times, but was unable to get past the point just after the character naming section, I'm assuming a character or language pack is missing from the download link as I get this msg:

Unable to find file:
Graphics/Characters/*language I don't have*

When I check the file mentioned, I noticed there are various symbols in each of the character pictures, that could be giving me the problem.

Yep, same here with the issue unfortunately


Probably happened because some files had a japanese name. Anyway, I've renamed then, so in the next update the problem should be gone.
I've also added few screens in the main post, as some of you requested.

And at last I would also like to show you this new feature I'm currently working on:
Pic4.PNG
Pic5.PNG
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Wed Aug 02, 2017 1:50 pm

Hey Dev. I just had an idea that you may or may not use... Perhaps on some floors of the dungeon, there could be friendly characters who would heal you from digestion damage via unbirth, like a harpy with differently colored wings, or a rabbit girl.
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Re: Insides(WIP Title) First Demo

Postby Madmaxman » Wed Aug 02, 2017 4:13 pm

sizehunter wrote:How's about screenshots? I can't play rpg maker games, and by the time I can, I'll probably have stopped caring for playing games altogether. The downside of linux...


I'm using Linux as well, this game runs nicely under Wine. Just install the RTP and you should be good to go.
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Wed Aug 02, 2017 6:19 pm

Got the graphics names problem, so I hope that's fixed in the next update.
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Re: Insides(WIP Title) First Demo

Postby nullstuff » Wed Aug 02, 2017 6:49 pm

Just out of curiosity, will we be seeing any sort of traps or obstacles on the maps? Immobile, inconspicuous tiles that could freeze the player in place, alert nearby preds, perhaps even transport them to a more dangerous area of the map if triggered?
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Re: Insides(WIP Title) First Demo

Postby DevS098 » Wed Aug 02, 2017 9:05 pm

nullstuff wrote:Just out of curiosity, will we be seeing any sort of traps or obstacles on the maps? Immobile, inconspicuous tiles that could freeze the player in place, alert nearby preds, perhaps even transport them to a more dangerous area of the map if triggered?


Other then escaping predators bodies, another key of the gameplay are puzzles so yes, something like this will definitely happen. I'm also planning to do map-sized events that will bring a little more variety to the gameplay, for example random weather conditions that will affect players and/or events in various manners.
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Re: Insides(WIP Title) First Demo

Postby sizehunter » Wed Aug 02, 2017 10:07 pm

DevS098 wrote:
nullstuff wrote:Just out of curiosity, will we be seeing any sort of traps or obstacles on the maps? Immobile, inconspicuous tiles that could freeze the player in place, alert nearby preds, perhaps even transport them to a more dangerous area of the map if triggered?


Other then escaping predators bodies, another key of the gameplay are puzzles so yes, something like this will definitely happen. I'm also planning to do map-sized events that will bring a little more variety to the gameplay, for example random weather conditions that will affect players and/or events in various manners.


Such as rain making slimes and frog girls faster, if you add the latter, or a clear sunny day increasing the chance of a friendly healer. Are those two good examples you may use?
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